Speaking to Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for our Doom cover story in the ...
The Dark Ages went all the way back to the original game to find inspiration for the latest entry in the series.
Developers are taking it even further as if Doom wasn’t already sinister. Those of you who want to dawn the Doom Slayer suit and ride into battle with your dragon, it’s coming. The game is set ...
"It's like a classic piece of art," game director Hugo Martin says ... The Dark Ages was then built around that maze-like feel. Rather than Doom Eternal's scarily speedy bullets, shiny red orbs ...
Which is actually not really emphasized in 2016 or Eternal, but it’s a major feature in Dark Ages, like it was in the original Doom. So it’s really about each game standing on its own.