In this first lesson of my tutorial series, we'll look into setting up a complete development environment for game development using C++, Win32, and Microsoft DirectX 11. Now, some of you might be ...
This is an excerpt from the book, Mastering C++ Game Development written by Mickey Macdonald and published by Packt Publishing. In this excerpt, Mickey discusses how to write shaders for lighting and ...
Creative Assembly's educational series, Creative Chronicles, draws on the studio's talent pool to provide in-depth tutorials, insights into game development, and key information that aims to educate ...
If you're currently stuck at home self-isolating and would like to spend your time learning something new, then it appears that Unity is looking to help with that. Due to the coronavirus pandemic, ...