Game director Hugo Martin is very proud of the visceral visuals his team has assembled for Doom: The Dark Ages.
Which is actually not really emphasized in 2016 or Eternal, but it’s a major feature in Dark Ages, like it was in the original Doom. So it’s really about each game standing on its own.
Edge Magazine published an interview that delved into the making of DOOM: The Dark Ages. This covered many of the design choices of the game, as well as giving players a look into one of the main ...
TL;DR: DOOM: The Dark Ages explores a medieval chapter in the Doom saga, distinct from its predecessors. It avoids a direct tie-in to DOOM (2016) by not ending with the Doomslayer in a coffin ...
There might be room to expand in the medieval setting after Doom: The Dark Ages. Here's what the game director had to say.
Check out how we test and review games here Id Software’s DOOM: The Dark Ages is an awesome-looking prequel that will give players a brand-new take on the granddaddy of FPS games. With the game ...
Doom: The Dark Ages, launching summer 2025, explores the origins of Doom Slayer. Changes from Doom Eternal include more grounded combat and the addition of vehicles. Not announced for Nintendo ...