DOOM, Dark Ages

Edge Magazine published an interview that delved into the making of DOOM: The Dark Ages. This covered many of the design choices of the game, as well as giving players a look into one of the ...
Which is actually not really emphasized in 2016 or Eternal, but it’s a major feature in Dark Ages, like it was in the original Doom. So it’s really about each game standing on its own.
Doom: The Dark Ages, launching summer 2025, explores the origins of Doom Slayer. Changes from Doom Eternal include more grounded combat and the addition of vehicles. Not announced for ...
Doom: The Dark Ages and Marvel 1943: Rise of Hydra will likely be two very different games, but Doom could set the stage for one Marvel 1943 mechanic.
Hugo Martin, Game Director on DOOM: The Dark Ages, has told PCGamer that it’s possible to finish the game without using a gun, but you’ll have your work cut out for you. DOOM: The Dark ...
Speaking to Doom: The Dark Ages project director Hugo Martin and producer Marty Stratton for our upcoming print issue 408 (396 in the US), I had to ask about the Marauder. This infamous miniboss ...
so much so that it even inspired the path id Software took with Doom: The Dark Ages. "It's like a classic piece of art," game director Hugo Martin says in the latest issue of Edge Magazine.
TL;DR: The latest issue of EDGE Magazine features DOOM: The Dark Ages, revealing insights from ID Software's Marty Stratton and Hugo Martin. The game emphasizes grounded gameplay, with a ...