Game director Hugo Martin is very proud of the visceral visuals his team has assembled for Doom: The Dark Ages.
DOOM: The Dark Ages is the latest game in the DOOM franchise. Developed by id Software and published by Bethesda Softworks, ...
Hugo Martin and the team at iD have put out a video titled DOOM: The Dark Ages – The Art of Slaying. It’s a short video and this episode is focused on the game’s enemy design.doom the dark ages ...
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Which is actually not really emphasized in 2016 or Eternal, but it’s a major feature in Dark Ages, like it was in the original Doom. So it’s really about each game standing on its own.
There might be room to expand in the medieval setting after Doom: The Dark Ages. Here's what the game director had to say.
Doom: The Dark Ages, launching summer 2025, explores the origins of Doom Slayer. Changes from Doom Eternal include more grounded combat and the addition of vehicles. Not announced for Nintendo ...
so much so that it even inspired the path id Software took with Doom: The Dark Ages. "It's like a classic piece of art," game director Hugo Martin says in the latest issue of Edge Magazine.
TL;DR: The latest issue of EDGE Magazine features DOOM: The Dark Ages, revealing insights from ID Software's Marty Stratton and Hugo Martin. The game emphasizes grounded gameplay, with a tank-like ...