"In Doom Eternal, you felt like a fighter jet ... and ergonomic" controls as being one of the core pillars of The Dark Ages' design. The Shield Saw, for instance, is a contextual tool—its ...
After id Software’s brilliant revival of Doom ... in Eternal and his renewed adherence to the design principles of that 30-year-old foundational classic as he designed The Dark Ages.
He added, “In Doom Eternal, you felt like a fighter jet. In Doom The Dark Ages, you’ll be an iron ... sort of established by great brands like The Lord of the Rings and directors like George ...