Back in 1993, a small team of young developers released Doom, which would go on to not only become one of the biggest FPS franchises of its time, but would continue to influence the genre for decades ...
Highly anticipated: Romero's latest release, Sigil 2 is not just a nod to Doom's 30th anniversary, but a refreshing revival of the classic FPS game. The new episode is available as a free add-on, and ...
John Romero celebrates Doom turning 30 with game's sixth episode, livestream event with John Carmack
Something to look forward to: If you were one of the many gamers both amazed and terrified by the original Doom in the early nineties, here's some depressing news: on December 10th, the iconic FPS ...
Happy 30th birthday, Doom. Undoubtedly one of the most immediately recognizable, important and best FPS games of all time, I probably don't need to tell you why you should play it. To celebrate 30 ...
The word legend gets overused. That’s true even in the games industry, where the collaborative nature of development creates few genuine celebrities. But the word applies to John Romero, who was one ...
Legendary game designer John Romero joins PCMag on this episode of The Pop-Off to discuss his new autobiography, Doom Guy: Life in First Person. I’m a PCMag reviewer and ISF-certified TV calibrator ...
Doom creator John Romero says he's working on a new FPS game. In a tweet earlier today, Romero tweeted to say that he was hiring for Romero Games' "new FPS." The information in the tweet goes on to ...
TL;DR: Doom creator John Romero highlights the gaming industry's growth, now worth $189 billion, and the ease of game development with free tools like Unreal Engine. Despite current challenges like ...
Romero Games is working on a new first-person shooter from Doom creator John Romero, the studio announced Tuesday. Romero Games, founded in 2015 by John and Brenda Romero, is working with a “major ...
Doom co-creator John Romero has paid tribute to Ozzy Osbourne, citing the metal genre's influence on the game. If there was ever a game that felt like a distillation of heavy metal (aside from Brutal ...
Working at id Software in the 1990s was like working inside a bunker, only with more pizza, soda, and video games. The studio started small and remained small through development of Commander Keen, ...
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