Game director Hugo Martin is very proud of the visceral visuals his team has assembled for Doom: The Dark Ages.
The Dark Ages later this year, developer id Software shared an important piece of information on Tuesday, revealing via the ...
scripted animations for finishing enemies. While it became a staple in both DOOM (2016) and DOOM Eternal, DOOM: The Dark Ages takes a bold step forward by replacing static, scripted animations ...
Edge Magazine published an interview that delved into the making of DOOM: The Dark Ages. This covered many of the design choices of the game, as well as giving players a look into one of the main ...
Speaking to Doom ... and The Dark Ages' parry system sounds very similar to that game. Hold up your shield to block, and if you time it to within the first few frames of the animation, you ...
so much so that it even inspired the path id Software took with Doom: The Dark Ages. "It's like a classic piece of art," game director Hugo Martin says in the latest issue of Edge Magazine.