In a major strategic pivot, IMVU is shifting away from its virtual world roots to social games and entertainment. In doing so, it is swimming in the same stream as companies that are adapting their ...
Virtual reality has come and gone over the years, and many spectators are going through the second or third hype phase for the technology. That’s resulted in some skepticism, but VR looks more ...
The online metaverse and social networking site IMVU grew by 44% during the pandemic; it now attracts 7 million active users a month, most of them female or female-identifying and aged from 18 to 24.
Editor’s note: Brett G. Durrett is the CEO of IMVU, the leader in 3D Social Chat, featuring the world’s largest catalog of virtual goods with over 16 million user-generated products. Some reacted to ...
The line between social networking and gaming is increasingly blurring, and internet incumbents are taking notice. NetEase, the second-largest gaming company in China (behind Tencent), is among a ...
IMVU has been fairly quiet about its success in virtual chat rooms, where people can create their own dressed-up 3-D characters and socialize in graphically beautiful settings. But today it’s starting ...