The sprite work and level design were impressive ... Though the game uses the same weapons and enemies from the original DOOM, it does what a sequel is meant to do. Continue the story and expand ...
Due to the limited resources available, it’s not a direct port of Doom. [David] instead took some sprites and map data from the original game, and built a raycasting engine similar to that of ...
and Doom is running natively on the Pi. It gives the appearance of a seamless gaming experience, wherein lies its charm. This project certainly has the quality we’ve come to expect from Sprite ...
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