In what is surely one of its most divisive points of discourse, Doom: The Dark Ages’ Glory Strikes, essentially watered-down finishing blows on enemies who’re left dazed (a stun state signified by a ...
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
Video games have grown more complex since the 1990s, but the power fantasy—of ripping and tearing through hordes of enemies and saving the world—remains a core part of their appeal. Arguably no ...
I missed the 2016 DOOM installment and, while DOOM: The Dark Ages is a prequel, it heavily relies upon knowledge of DOOM and DOOM Eternal. After all, it begins on Argent D’Nur with the Night Sentinels ...