Game director Hugo Martin is very proud of the visceral visuals his team has assembled for Doom: The Dark Ages.
The Dark Ages Focuses More on Narrative appeared first on Fextralife. Id Software’s director, Marty Stratton, reveals new ...
Doom: The Dark Ages might be a prequel, but developer iD Software confirms it won't end the way 2016's Doom begins. If you ...
Edge Magazine published an interview that delved into the making of DOOM: The Dark Ages. This covered many of the design choices of the game, as well as giving players a look into one of the main ...
There might be room to expand in the medieval setting after Doom: The Dark Ages. Here's what the game director had to say.
This infamous miniboss in Doom Eternal split the player base, with some loving its next-level challenge, while others decried it as an unwelcome difficulty spike. With The Dark Ages' equivalent ...
Doom: The Dark Ages and Marvel 1943: Rise of Hydra will likely be two very different games, but Doom could set the stage for one Marvel 1943 mechanic.
Doom: The Dark Ages will let you rip and tear through some of the series' largest spaces "ever made," but worry not – id Software knows you don't want to spend "two hours" on a single level.
so much so that it even inspired the path id Software took with Doom: The Dark Ages. "It's like a classic piece of art," game director Hugo Martin says in the latest issue of Edge Magazine.
Doom: The Dark Ages will be landing in the marketplace on May 15, 2025. When the game drops, it will be available on PlayStation 5, Xbox Series X/S, and PC platforms.
TL;DR: The latest issue of EDGE Magazine features DOOM: The Dark Ages, revealing insights from ID Software's Marty Stratton and Hugo Martin. The game emphasizes grounded gameplay, with a tank-like ...
Speaking to Doom: The Dark Ages project director Hugo Martin and producer Marty Stratton for our upcoming print issue 408 (396 in the US), I had to ask about the Marauder. This infamous miniboss ...