It doesn’t have the gimmicks of a Doom 2 stage, the dark ... into the cutscenes.” This time around, if you want to understand what’s going on, all you need to do is play. “In Eternal ...
Even better, addressing a criticism I cited in my review of Doom Eternal, The Dark Ages will no longer force you to read its story in the Codex. Instead, the story will play out in cutscenes.
The studio worked to make The Dark Ages more approachable in other, smaller ways as well. Its story unfolds in cutscenes, instead of in the game's codex as it did in Doom Eternal. Martin says it ...
"We've taken the narrative out of the codex and into the cutscenes ... while staying grounded. "In Doom Eternal you felt like a fighter jet. In Doom: The Dark Ages, you'll be an iron tank ...
Martin said charting a safe course around and through projectiles and knowing when to use the right attack are central to Doom: The Dark Ages, where previous games, such as Doom Eternal ...
ID Software has been making modern Doom games for almost ten years now, starting with 2016’s Doom and 2020’s Doom Eternal, and that learned expertise shows. From what we saw ...
The team at id Software wants a lot for Doom: The Dark Ages. It should be accessible and approachable; easy enough for newcomers to learn, but challenging enough for long-time Doom players; innovative ...
We do know that the story will be delivered with more cutscenes this time ... in the Developer Direct, Doom: The Dark Ages will tone down the high mobility of Eternal and emphasize players ...
At this morning’s Xbox Developer Direct, id Software’s Hugo Martin and Marty Stratton took the stage to deep dive into their third DOOM game – DOOM: The Dark Ages. Serving as a prequel to both 2016’s ...
As a prequel, The Dark Ages delves into the origins of the Slayer and his role as a weapon for gods and kings. The story connects to the events of DOOM (2016) and DOOM Eternal, with cinematic ...