it’s not a direct port of Doom. [David] instead took some sprites and map data from the original game, and built a raycasting engine similar to that of Wolfenstein 3D. Despite the limited ...
Apart from 3D displays that either do or ... converts classic Doom so that it makes use of voxels instead of flat 2D sprites. This particular display is a swept-volume design created by James ...
Enemies are in sprite form while you're surrounds are 3D. And it has the same speedy shooting that made Doom a household name. But, again, this time with an anime protagonist at the centre.