DOOM: The Dark Ages is the latest game in the DOOM franchise. Developed by id Software and published by Bethesda Softworks, ...
Game director Hugo Martin is very proud of the visceral visuals his team has assembled for Doom: The Dark Ages.
Edge Magazine published an interview that delved into the making of DOOM: The Dark Ages. This covered many of the design choices of the game, as well as giving players a look into one of the main ...
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Doom: The Dark Ages and Marvel 1943: Rise of Hydra will likely be two very different games, but Doom could set the stage for one Marvel 1943 mechanic.
Hugo Martin, Game Director on DOOM: The Dark Ages, has told PCGamer that it’s possible to finish the game without using a gun, but you’ll have your work cut out for you. DOOM: The Dark Ages ...
Speaking to Doom: The Dark Ages project director Hugo Martin and producer Marty Stratton for our upcoming print issue 408 (396 in the US), I had to ask about the Marauder. This infamous miniboss ...
Doom: The Dark Ages does away with those sections, and they’re completely absent from 2016’s Doom. What is critical, when ...
There might be room to expand in the medieval setting after Doom: The Dark Ages. Here's what the game director had to say.
so much so that it even inspired the path id Software took with Doom: The Dark Ages. "It's like a classic piece of art," game director Hugo Martin says in the latest issue of Edge Magazine.
Here’s how it works. Id Software looked to the likes of Batman and Star Wars to help shape Doom: The Dark Ages into the game it is today. In Edge's latest issue, studio director Marty Stratton ...
TL;DR: The latest issue of EDGE Magazine features DOOM: The Dark Ages, revealing insights from ID Software's Marty Stratton and Hugo Martin. The game emphasizes grounded gameplay, with a tank-like ...