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Doom: The Dark Ages - We've Played It!
Hands-on impressions of the new shield combat, dragon-riding, and towering Mecha-Slayer mayhem!
Doom: The Dark Ages feels like an old-school Doom game in terms of combat, soundtrack and the Slayer’s overall vibe, but it introduces fresh elements, including a razor-lined Shield Saw, a playable ...
In Doom: The Dark Ages, id Software and Bethesda push the classic series into a dark medieval realm, merging the series’ signature brutality with a new strategic combat system based around an imposing ...
The shield in Doom: The Dark Ages isn’t just there to soak up damage. It’s a key part of your offense, defense, and crowd control all rolled into one slab of metal. Whether you're flinging it into a ...
Jake is a writer from the United Kingdom. With a focus on first-person shooters, RPGs, and achievement hunting, writing about the gaming industry comes naturally and is a real point of pride. Outside ...
Set against the backdrop of an invasion on Argent D’Nur, the Doom Slayer must work to stop the hordes of Hell from capturing an artifact of great power — one that would tip the scales in Hell’s favour ...
Doom fans have a chance to add a truly badass new Doom Slayer statue to their collection. Check out our exclusive first look at the latest release from Dark Horse Direct.
I imagine the pitch meeting for this Doom 2016 prequel was just 80′s metal albums with Doom Guy photoshopped in. Dark Ages drops the Slayer, literally at times, into the middle of a war between the ...
All products featured here are independently selected by our editors and writers. If you buy something through links on our site, Mashable may earn an affiliate commission. Several decades have passed ...
Yes, there will be demons to kill, double-barrel shotguns to wield, and a generous amount of ripping and tearing, but there’s something else at play. Almost 10 years after the 2016 reboot ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
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