In Doom: The Dark Ages, id Software and Bethesda push the classic series into a dark medieval realm, merging the series’ signature brutality with a new strategic combat system based around an imposing ...
Doom: The Dark Ages feels like an old-school Doom game in terms of combat, soundtrack and the Slayer’s overall vibe, but it introduces fresh elements, including a razor-lined Shield Saw, a playable ...
James Ratcliff joined GameRant in 2022 as a Gaming News Writer. In 2023, James was offered a chance to become an occasional feature writer for different games and then a Senior Author in 2025. He is a ...
Jake is a writer from the United Kingdom. With a focus on first-person shooters, RPGs, and achievement hunting, writing about the gaming industry comes naturally and is a real point of pride. Outside ...
Doom: The Dark Ages players miss the Meat Hook from Doom Eternal for its unique functionality and movement options. The Shield Saw Charge in The Dark Ages serves a similar purpose but doesn't offer ...
Doom: The Dark Ages is id Software's latest project in the largely successful new era of the iconic shooter IP, with the game's release on May 15 allowing fans to finally see what the project has to ...
Set against the backdrop of an invasion on Argent D’Nur, the Doom Slayer must work to stop the hordes of Hell from capturing an artifact of great power — one that would tip the scales in Hell’s favour ...
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and ...
With over four years experience in the gaming industry, Sharon has covered all kinds of gaming content from listcles to news on the latest events. She is a big fan of video game franchises like EA ...
Yes, there will be demons to kill, double-barrel shotguns to wield, and a generous amount of ripping and tearing, but there’s something else at play. Almost 10 years after the 2016 reboot ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
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