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Doom 2's first true expansion since the '90s showcases just how much modding has improved in 30 yearsThe Nightdive and Bethesda re-launch of Doom 1 + 2 brings a lot to the table ... The encounter design is quite modern, frequently teleporting in waves of enemies in enclosed arenas, forcing ...
There's also a revised Glory Kill that's more contextual and varied based on your weapons ... Doom [in development], it was very much like borrowing from those ideas of the original Doom and Doom 2.
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