Readers Edition. This is the (nearly) annual tradition of you, RPS readers, telling us where we went wrong in our annual ...
The original Vampire: The Masquerade - Bloodlines, which was released in 2004, is widely celebrated as one of the best role-playing games ever created. Its sequel, Vampire: The Masquerade - Bloodlines ...
In a recent interview, the game’s writer talked about the struggles of finishing the beleaguered project Vampire: The Masquerade - Bloodlines 2 At its best, Bloodlines 2 can be a good time, especially ...
The first announcement of Vampire: The Masquerade - Bloodlines 2 caused quite a stir. After many years, we were supposed to get a sequel to one of the most intriguing and atmospheric games ever made.
After six years of waiting, Vampire: The Masquerade – Bloodlines 2 is finally playable from start to finish. Now that it’s been out for a while, players have finally seen the credits roll, and some ...
While present, romance is more of a mortal need than that for Kindred. Due to the long vampire lifespan, romance is less about a long term relationship and more focused on casual encounters. That ...
Despite them being ubiquitous in popular culture, vampires have been the subject of few really great video games. 2004’s Vampire: The Masquerade – Bloodlines wasn’t a great game. In some ways, it wasn ...
Clothing is for more than just vanity in Vampire: The Masquerade - Bloodlines 2. The outfits you wear have a direct affect on how the people (both living and dead) of Seattle interact with your ...
I'm a casual fan of the World of Darkness, fascinated by bits of the lore I've dipped into throughout the years – but without a doubt the original 2004 Vampire: The Masquerade – Bloodlines is one of ...
I wanted to love Vampire: The Masquerade - Bloodlines 2. It's been my Roman Empire for far too long, haunting my every waking moment, slithering into my dreams. But, as my Bloodlines 2 review attests, ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
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