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ArtStation - Doom Eternal - Immora
These are from the second of Doom: Eternal's DLCs. I was responsible for much of the city portion of Immora's environment art from look development to polish. Many thanks to Tyler Delisle for Lighting, Austin Cline for materials, Brandon Souders for design, Collin Geller for concept, and Allison Dombek for vista/skybox.
ArtStation - DOOM Eternal - Immora Development
A journey through the early development of Immora the first City; the capital city of hell. Developed for DOOM Eternal the Ancient Gods Part 2. I thoroughly enjoyed this process of developing and exploring the 'city' aspect of this level.
ArtStation - DOOM Eternal - Immora, Capital City of Hell
Visual Development for hell city of Immora (Final Level of The Ancient Gods Part 2 DLC). This was mostly a drawing over a very rough block out I modeled. We were going for a mid air 'city level' view; Similar to the new york taxi scenes in Fifth Element.
Immora concept art by Colin Geller : r/Doometernal - Reddit
Jan 29, 2023 · 14K subscribers in the Doometernal community. Doom Eternal is a first-person shooter video game developed by id Software, published by Bethesda.
ArtStation - DOOM Eternal - Immora Development, Colin Geller | Concept …
A journey through the early development of Immora the first City; the capital city of hell. Developed for DOOM Eternal the Ancient Gods Part 2. I thoroughly enjoyed this process of developing and exploring the 'city' aspect of this level.
Immora concept art 4; art by Colin Geller : r/Doometernal - Reddit
Feb 7, 2023 · Doom Eternal is a first-person shooter video game developed by id Software, published by Bethesda.
Browsing through Colin Geller's Doom Eternal concept art on
Feb 5, 2022 · This one Immora area has some interesting stuff and details that would make it look more "evil". Some of those Unmaykr designs look a bit too demonic, making them closer to 2016's Reaper and Hellshot.
Doom Eternal - Immora, James Rosenkranz | Environmental art ... - Pinterest
I was responsible for much of the city portion of Immora's environment art from look development to polish. Many thanks to Tyler Delisle for Lighting, Austin Cline for materials, Brandon Souders for design, Collin Geller for concept, and Allison Dombek for vista/skybox.
DOOM ETERNAL - The Ancient Gods Part 2 - Immora - ArtStation
DOOM ETERNAL - The Ancient Gods Part 2 - Immora - I was mainly responsible for making the large hell tower and smaller hell ships featured in these shots as well as worldbuilding the final combat arena at the end of the map before dropping down to fight The Dark Lord.
James Rosenkranz - Doom Eternal - Immora
I was responsible for much of the city portion of Immora's environment art from look development to polish. Many thanks to Tyler Delisle for Lighting, Austin Cline for materials, Brandon Souders for design, Collin Geller for concept, and Allison Dombek for vista/skybox.